AI Insights · Timothy · January 2024
Top 5 Space Games Performance in El Salvador for Q4 2023
Discover the performance trends of the top 5 space games in El Salvador during Q4 2023, including downloads, revenue, and weekly active users.
In Q4 2023, the top 5 space games on a unified platform in El Salvador showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here's a detailed look at each game's performance:
Space Survivor from iStar Technology Investment Co Ltd experienced fluctuating download numbers throughout the quarter, peaking at around 3.1K in early October and maintaining a consistent range between 1.8K to 2.4K towards the end of December. Revenue saw slight activity at the beginning of October, reaching up to $9 but remained stagnant for the rest of the quarter. Weekly active users showed a steady increase, starting at 49.3K in late September and rising to 58.8K by the end of December.
Sandbox In Space by HOOKAH GAMES, which was released in mid-October, saw an initial slow start in downloads but gained traction in early November, peaking at 8.9K. Downloads then varied between 1.1K and 4.4K for the rest of the quarter. Weekly active users mirrored this trend, starting from a modest 14 and rising to a peak of 10.8K mid-November before stabilizing around 3K by the end of December.
Find the Alien from MOONEE PUBLISHING LTD had a notable increase in downloads in late October, peaking at 2.4K, before fluctuating between 995 and 1.7K. Weekly active users steadily increased from 10.9K in late September to 22.2K by the end of December.
Solar Smash by Paradyme Games had a consistent download performance, with numbers ranging from 945 to 1.7K throughout the quarter. Revenue saw minimal activity, with slight peaks of $2 in late October and $12 in December. The game maintained a steady increase in weekly active users, starting at 6K in late September and reaching 8.3K by the end of December.
Space shooter - Galaxy attack by 1SOFT showed varied download trends, peaking at 1.9K in early October and declining towards 511 by the end of December. Revenue saw consistent activity, with peaks in early November at $87 and late November at $106. The game’s weekly active users fluctuated, starting at 7.6K in late September, peaking at 9.2K in early October, and ending the quarter at 4.9K.
These insights were derived from Sensor Tower, where more detailed data and trends can be explored.